الاثنين، 19 يناير 2015

Vlc Player Review :
The VideoLAN Player, a.k.a. VLC, rarely struts a flashy update. Its default look never changes, and the improvements are invariably under the hood. But it's free andpowerful...and with its integrated codecs covering just about every type of media under the sun, it's the big dog in the multimedia playback kennel.
Version 2.1 "Rincewind" is out for Mac and Windows both, but I tested the Windows version only. VLC 2.1 is somewhat better with video than previous iterations, especially WMV and FLV files. I still saw the occasional undrawn frames (which could exist for up to 5 seconds in previous versions) when seeking, but they weren't as common as they had been, and they disappeared more quickly. Loading times seemed faster as well.
VLC is also great for playing audio and supports everything, including surround up to 7.1 channels. Well, almost everything. It didn't play my ancient VQF file, but I've yet to find the player that can. VideoLan rewrote VLC 2.1's audio core, and I'd love to say I could hear a difference...but I couldn't. It was darn good already.
VLC is my default player for audio when I'm on a system with DTS or Dolby augmentation. But it has no psychoacoustic FX such as Trubass or iTunes Sound Enhancer, so when the sound requires it, I switch to Window Media Player. I'm addicted to that sort of stuff when I'm listening for pleasure as opposed to checking a mix. The compression, equalizer, and Spatializer available in VLC cut too much volume at default settings and are too complicated for most users.
A lot of what's changed in VLC is support for hardware decoding on Mac and Android systems, as well as being ported to later versions of the latter. But there's also down-mixing from 6.1 to 5.1 or stereo in the FLAC codec, as well as better AVI and MKV recording. There's a new subtitles menu on the main page for quicker access and the volume display now only goes to 125% (formerly 200%, which is still the actual maximum volume), but those are the only cosmetic changes I could spot. There's also vague but intriguing mention of "preparation for Ultra-HD video," which won't affect most of us—have you turned up any 4K video lately?—but could be important in the future.
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الأحد، 18 يناير 2015

FIFA 15 reviews
There can be a divide between 'FIFA the core game' and 'FIFA the wider experience'. What looks like football doesn't always feel like football, and crafting a playable product from the world's most beloved sport is more complex than making sure Neymar's nose hairs are accurate. This year FIFA 15 pulls off a difficult trick. Not only is the game closer to a TV-style broadcast than ever, but the experience is better than FIFA's been in years.
The presentation's been completely revamped, affecting everything from fully remodelled players, to authentic camera angles, to bouncy hair physics and turf degradation. The best stuff is reserved for the English proportion of the game because, well, we kinda invented football. For the first time, all 20 Barclay's Premier League stadia are faithfully represented, from West Ham's Boleyn Ground to Leicester City's King Power Stadium. Preceding clashes you'll see a birdseye view, before the camera dips down for some stadium-specific shots. In Liverpool's ground, for instance, the camera cuts to the iconic Anfield sign in the tunnel.
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الثلاثاء، 13 يناير 2015

Battlefield 4 review

"You don't want people to feel alienated by crazy features and crazy changes." So said Battlefield's executive producer, Patrick Bach, just over a week ago. Few will have been surprised by his words, what with the military shooter genre not being known for its radical reinventions, but it's interesting that he felt he had to address the issue at all.
Battlefield 4 is, of course, pretty much exactly the game you expect. A rather thin single-player campaign hangs on the tail of a much more interesting and robust multiplayer offering in which players skirmish across vast maps, throwing everything from quad bikes to state-of-the-art jet fighters at each other in an attempt to gain that precious additional XP, that must-have weapon unlock, that next slot up on the leaderboard. It's Battlefield, and the fundamentals are no more likely to change than Manchester United is likely to field an ostrich in goal, just to be different.
As with many franchises that have endured throughout this hardware generation and beyond, what we're looking at is less a case of ongoing evolution and more a question of custodianship. The numbers on the end of each game's title suggest an escalating sequence, but that's an old model that is rapidly becoming obsolete. Like most online games, it helps to view Battlefield 4 as an update to an ongoing service rather than a distinct product in and of itself, where the aim is not to reinvent but to refresh and to sustain.
On that score, Battlefield 4 excels, buoyed as it is by next-generation consoles that bring parity with a muscular PC almost within reach. It's not quite there yet - textures still pop at times, and some of the larger multiplayer maps use gentle fogging to obscure distant details - but played back-to-back with the same game running on current-generation hardware, the difference is night and day. Not just in terms of visual polish, but in tangible gameplay terms as well.
With the move to 64-player lobbies, Battlefield on consoles finally matches the PC experience in terms of scale. You get five or six capture points as standard rather than three or four, and enough players to make each of them a simultaneous hotspot. There's none of the churn that you get when 32 players are trying to fill the space, moving from one capture point to the next in an endless cycle. Instead, the action spreads evenly and the maps are designed to take full advantage.

Hyperbole be damned, Battlefield 4 launches with some of the best maps in the series' history. Paracel Storm showcases the more robust naval gameplay, sprawling across an archipelago of islands battered by a tropical storm that steadily builds throughout the match. Making good use of the many boats - and your swimming skill - is essential to dominating here.
Golmud Railway is another early standout, a huge hillside expanse dotted with numerous villages and clusters of buildings, and a railway line running across the centre. Rather brilliantly, one of the capture points in Conquest mode is actually on a train, defended by mounted guns, and can be moved across the map. That touch is typical of DICE's new focus on interactivity in multiplayer.
Elevators in the skyscrapers of Siege of Shanghai will take you to the roof. The mountain peak prison of Operation Locker boasts heavy barred doors that can be closed behind you, forcing pursuers to find alternate routes. Pounding machines in the factories of Zavod 311 can be activated, acting as a hazard for foot soldiers and masking the telltale sounds that might warn enemies that a tank lurks nearby.
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الاثنين، 12 يناير 2015

Samsung's big just got a whole lot better

Some said it would never catch on, but here we are four years on from the original Galaxy Note phablet with the fourth generation device - the Samsung Galaxy Note 4.
The Galaxy Note's big screen and S Pen stylus are certainly not for everyone. The Samsung Galaxy S5 and Galaxy Alpha offer a more mainstream smartphone setup - the Note 4 brings together big power, a big screen and big productivity.
If you're after a top-end smartphone which won't break the bank (or your palm, pocket or handbag) then you're probably in the wrong place.
At over £600, $800 (around AU$960) SIM free the Galaxy Note 4 was heart stopping expensive at launch.
A few months have passed now and the price of the Note 4 has dropped a bit, but you're still looking at upwards of £550, $700 (around AU$900) if you don't want to be tied down to a contract.
On contract in the UK a free handset will now see you shell out upwards of £33 per month for two years. It is a considerable investment.

The Samsung Galaxy Note 4 is up against the likes of the Nexus 6Nokia
Lumia 1520Huawei Ascend Mate 7 and the steeply priced iPhone 6 Plus, with the latter the only one matching the Note 4 in terms of cost.
Unlike the previous three iterations Samsung hasn't deemed it necessary to increase the screen size of the Note 4, so it sticks with the same 5.7-inch dimensions of the Galaxy Note 3.
It's not the same screen though, as Samsung has given the Galaxy Note 4 a hefty resolution boost - but more on that on the next page.

When it comes to design Samsung has definitely listened about its latest line-up feeling plasticky in the hand and has decided to give the Note 4 more of a premium finish.
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الخميس، 8 يناير 2015

The 10 best racing games

Fancy a race? Whether you’re looking to unleash your inner petrolhead and tinker with mechanics, or just hop into a shiny gas guzzler and knock out a few laps, we’ve got you covered with the best racing games we’ve played in the last few years.
All comers are welcome, whether you’re on a PC, kicking back on the couch with a console, or on the bus with your phone.
First things first: if you’re a devoted racing fan, chances are you’ve been a subscribing member of iRacing.com’s legendary online community for years, as it’s the undisputed champion in the PC racing space. But if you’re not ready to dive into a 40,000 strong virtual racing nation (and shell out for a monthly subscription), strap in, grab your racing wheel (or controller, or mobile device) and check out some of the best new racing experiences around.
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الجمعة، 2 يناير 2015

The most serious Apple smartphone yet

The Good The bigger battery means great battery life, and the 5.5-inch screen is not only big but bright and high-contrast. Optical image stabilization improves low-light photography.
The Bad The big footprint of the iPhone 6 Plus is not for everybody, and it's less visually distinctive in overall design than previous iPhones. Also, apps that haven't been optimized yet look blurry and have big keyboards.
The Bottom Line The iPhone 6 Plus is too big for everyone to love it, but it's Apple's best phone this year. If your budget and your pocket can make room for it, give the iPhone 6 Plus serious consideration.
It's hard to imagine a phone more eagerly anticipated than the iPhone 6. After the design revolution that was the iPhone 4, the much-anticipated iPhone 5 disappointed some with its modest visual update. People craved a handset with looks significantly different than what had come before, and so those expectations shifted to the iPhone 6.
In many ways, the iPhone 6 delivers on those design expectations (and in many other ways, as you can see in our full iPhone 6 review here), but if you're really longing for something totally different, look to the iPhone 6 Plus. The iPhone 6 Plus is significantly larger, noticeably thinner, and -- perhaps most importantly -- offers far more endurance on a single charge than any previous iPhone.
The iPhone 6 Plus is a great phone, but it isn't for everybody. I hate the word "phablet" (literally, "phone" plus "tablet"), but you can't deny that's exactly what the 6 Plus is. Its 5.5-inch, 1080p IPS LCD deftly straddles the chasm that existed between the former 4-inch iPhone 5S and the 7.9-inch iPad Mini. While the new 4.7-inch iPhone 6 fits in the same gap, the 6 Plus sits right in the sweet spot for those who'd like a little more tablet in their smartphone.
Of course, you also pay more for the experience. Available in the US on two-year contracts from AT&T, Sprint and Verizon, the 16GB version will set you back $299, with 64GB at $399 and the top-end 128GB costing $499. Contract-free on T-Mobile, it costs $749, $849 or $949 respectively. You can find a more detailed rundown of US carrier plans here.
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